<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>LOADBREAK Devlog - itch.io</title><link>https://piotr-muzinski.itch.io/loadbreak</link><description>Deflect, capture and weaponize enemy energy in an endless arena where mastery builds your Loadbreaker.</description><item><guid>https://piotr-muzinski.itch.io/loadbreak/devlog/1620761/loadbreak-becomes-an-arena-game</guid><title>LOADBREAK BECOMES AN ARENA GAME</title><link>https://piotr-muzinski.itch.io/loadbreak/devlog/1620761/loadbreak-becomes-an-arena-game</link><pubDate>Fri, 07 Aug 2026 23:57:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>LOADBREAK has gone through its biggest gameplay rework so far. The old multi-mode structure is gone. There is now one core experience: ENDLESS ARENA RUN You play as a Loadbreaker — an armed arena fi...</p>]]></description></item><item><guid>https://piotr-muzinski.itch.io/loadbreak/devlog/1620218/loadbreak-less-ui-more-game</guid><title>LOADBREAK — Less UI. More Game.</title><link>https://piotr-muzinski.itch.io/loadbreak/devlog/1620218/loadbreak-less-ui-more-game</link><pubDate>Fri, 07 Aug 2026 14:48:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The latest LOADBREAK update focuses on something deceptively important: getting the interface out of the player&#039;s way. LOADBREAK is fast. There is no time during combat to read paragraphs, inspect mul...</p>]]></description></item><item><guid>https://piotr-muzinski.itch.io/loadbreak/devlog/1620096/loadbreak-devlog-analog-signal-rework-burdenflow-integration</guid><title>LOADBREAK Devlog — Analog Signal Rework &amp; BURDENFLOW Integration</title><link>https://piotr-muzinski.itch.io/loadbreak/devlog/1620096/loadbreak-devlog-analog-signal-rework-burdenflow-integration</link><pubDate>Fri, 07 Aug 2026 12:10:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>LOADBREAK has just received one of its most important updates so far. The project has moved away from its previous clean sci-fi prototype look and into a much more distinctive analog signal / VHS-insp...</p>]]></description></item><item><guid>https://piotr-muzinski.itch.io/loadbreak/devlog/1620032/loadbreak-070-a-bigger-battlefield-smarter-fire-and-less-bullet-hell</guid><title>LOADBREAK 0.7.0 — A Bigger Battlefield, Smarter Fire and Less Bullet Hell</title><link>https://piotr-muzinski.itch.io/loadbreak/devlog/1620032/loadbreak-070-a-bigger-battlefield-smarter-fire-and-less-bullet-hell</link><pubDate>Fri, 07 Aug 2026 11:05:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p># LOADBREAK 0.7.0 — A Bigger Battlefield, Smarter Fire and Less Bullet Hell The next major LOADBREAK iteration is focused on a problem that became obvious as BURDENFLOW grew: **the original arena wa...</p>]]></description></item><item><guid>https://piotr-muzinski.itch.io/loadbreak/devlog/1619534/loadbreak-040-public-beta-nothing-disappears-it-changes-hands</guid><title>LOADBREAK 0.4.0 — Public Beta: Nothing Disappears. It Changes Hands.</title><link>https://piotr-muzinski.itch.io/loadbreak/devlog/1619534/loadbreak-040-public-beta-nothing-disappears-it-changes-hands</link><pubDate>Thu, 06 Aug 2026 21:56:59 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI5MTAzNjQ1LnBuZw==/400x224%23c/hLp8QH.png" class="post_image"/><p>LOADBREAK has reached Public Beta 0.4.0 . This release turns the original one-room BURDENFLOW prototype into a complete, replayable system showcase built around one central idea: Intercepting a threat...</p>]]></description></item></channel></rss>